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Funky barn wii u rare
Funky barn wii u rare















The console itself is nondescript, and I have a feeling that was done on purpose. Giving different players different experiences isn’t exactly new territory for Nintendo - games that took advantage of GBA/Gamecube cable come to mind - but the concept seems so much more refined, so much richer now. Though the games were basic (and may never officially hit consoles), they did the job by illustrating just how fun that bring another screen into the mix can be. Battle Mii on the other hand pitted Wiimote-toting players again a UFO piloted by the player with the Wii U controller, who had to use the screen as a viewfinder and physically move in order to aim. Essentially a Mario-themed game of tag, one player held the Wii U remote and got both a top-down and a third-person view of themselves on the map while players wielding Wii remotes tried to catch him. I played a few short demo games with the reps in the room, the first of which was Chase Mii. While the television showed us video of the camera moving forward, I could use the Wii U controller to look above, below, and behind the camera as it chugged along

#Funky barn wii u rare tv#

The controller and TV screens can work independently of each other, and that really sunk in during a demo in which a camera navigated some Japanese streets. The Nintendo representatives in the room repeatedly referred to the Wii U as providing a second window for gaming as opposed to offering just a second screen. I caught glimpses of ghosting when switching camera angles during a Zelda demo scene, but as the Nintendo reps in the room kept repeating, none of this was final hardware so we’ll see if that little issue persists after launch.

funky barn wii u rare

The 6.2-inch display was bright, and registered input quickly and accurately even without the included stylus.

funky barn wii u rare

The controller’s built-in gyroscopes were very responsive when we played Battle Mii (more on that later), and the buttons had nice movement though I prefer clickier buttons myself. Nintendo seems to have nailed a very tricky balance between size and weight, as well they should considering how critical the controller is to the new experiences they hope to deliver. It’s also surprisingly light, but again, not so light as to feel chintzy. It’s been historically rare to see a controller that maintains such a considerable distance between the user’s hands (save for some funky Japanese one-offs), but it’s not so large as to be awkward.

funky barn wii u rare

Holding the Wii U controller is your hand is… unusual. With that load lifted, I picked up the Wii U controller and dove in. Price, release date, technical specs, games in development - all of these were taboo topics that would be (and were) met with a gentle dismissal if I broached the subject. One of the first things I was told when I ducked into one of Nintendo’s suites to play with the Wii U was what they wouldn’t tell me.















Funky barn wii u rare